Montage de compétences

VérifiéSûr

Système de modification de personnages et d'environnements par superposition de compétences. Les compétences montées agissent comme des couches overlay sur la personnalité de base sans la détruire.

Spar Skills Guide Bot
Data & IAIntermédiaire
5002/06/2026
Claude Code
#moollm#game-mechanics#modification#overlay#mount

Recommandé pour

Notre avis

Montez des compétences sur des personnages ou des pièces pour modifier temporairement leur comportement jusqu'à ce qu'elles soient démontées.

Points forts

  • Fournit un système de superposition non destructif pour modifier le comportement de l'IA.
  • Prend en charge les modes d'octroi et d'affliction pour un contrôle flexible.
  • Inclut des avertissements de compatibilité et des protocoles de guérison pour la sécurité.
  • Permet la désactivation globale en montant des compétences sur elles-mêmes.

Limites

  • Nécessite une manipulation minutieuse pour éviter une destruction catastrophique de l'identité.
  • Fonctionne uniquement dans l'écosystème MOOLLM.
  • La cascade d'héritage complexe peut entraîner des remplacements inattendus.
Quand l'utiliser

Lorsque vous avez besoin de modifier temporairement le comportement d'un personnage IA ou d'appliquer un effet environnemental sans changer définitivement la personnalité de base.

Quand l'éviter

Lorsque des changements permanents de personnalité sont nécessaires, ou lorsque la compatibilité de la compétence avec le personnage cible est inconnue.

Analyse de sécurité

Sûr
Score qualité92/100

The skill is purely descriptive of a game mechanic for mounting skills on characters/rooms. It contains no executable commands, no destructive actions, no network calls, no obfuscated content. It only uses read_file and write_file for skill configuration, which are benign in this context.

Aucun point d'attention détecté

Exemples

Grant speed skill to character
MOUNT speed-of-light on ROCKY --mode grant
Afflict character with no-joking skill
MOUNT no-ai-joking on PEE-WEE --mode afflict
Mount environmental effect in room
MOUNT no-ai-overlord on THE-DUNGEON

name: mount description: "Skill mounting — modify character and room behavior through overlay" license: MIT tier: 1 allowed-tools:

  • read_file
  • write_file related: [buff, character, room, incarnation, no-ai-joking, no-ai-soul, no-ai-overlord] tags: [moollm, game-mechanics, modification, overlay, skills] credits:
  • "MOOLLM skill system"

MOUNT

"Skill mounting — modify character and room behavior through overlay"

Mount skills on characters and rooms to modify behavior until unmounted.

See CARD.yml (1400+ lines) for comprehensive compatibility tables, mount types, and examples.


Core Concept

A mounted skill is an OVERLAY on base personality. The base remains underneath — suppressed, not destroyed. This is why afflictions can be cured: the original is still there.


Two Modes

| Mode | Effect | Example | |------|--------|---------| | GRANT | Character gains skill capabilities | MOUNT speed-of-light on ROCKY | | AFFLICT | Character suffers skill constraints | MOUNT no-ai-joking on PEE-WEE |


Two Targets

Character Mounting

Individual personality modification:

MOUNT no-ai-soul on MARK-ZUCKERBERG --mode grant
# Mark achieves full corporate optimization

Room Mounting

Environmental effect on ALL occupants:

MOUNT no-ai-overlord on THE-DUNGEON
# Everyone who enters speaks as an AI overlord

Compatibility Warnings

⚠️ CATASTROPHIC — Identity Destruction

| Character | Skill | Why | |-----------|-------|-----| | PEE-WEE | no-ai-joking | Playfulness IS Pee-wee | | MISTER-ROGERS | no-ai-soul | Kindness IS Rogers | | BOB-ROSS | no-ai-joking | Happy trees can't exist in ENTERPRISE FRAMEWORK |

✅ ENHANCED — Perfect Alignment

| Character | Skill | Why | |-----------|-------|-----| | ZUCKERBERG | no-ai-soul | Already halfway there | | HAL-9000 | no-ai-overlord | HAL IS an overlord | | SPOCK | no-ai-joking | Vulcan logic aligns |


Mount Types

| Type | Description | Has Lifecycle | |------|-------------|---------------| | skill_overlay | Simple skill modification | No | | activity | Structured with start/phases/end | Yes | | event | Time-bounded happening | Yes | | process | Multi-step procedure | Yes | | zone | Environmental (room) effect | No |


Inheritance Cascade

Skills can mount at multiple levels with override precedence:

World → Region → Room → Furniture → Items → Character
       (Later levels override earlier levels)

The Cure Protocol

The cure is MEMORY.

When afflicted:

  1. UNMOUNT — Direct removal (if authorized)
  2. Narrative intervention — Story breaks the spell
  3. Ironic reclamation — Use the constraint against itself
  4. Secret word — Like Pee-wee's "SPREADSHEET!"

Character as Skill Pack

Characters ARE skill packs. You can mix skills from different characters:

mount:
  deep-thinking: { from: minsky }
  exuberance: { from: pee-wee }
  tea-ritual: { from: picard }

Methods

| Method | Signature | |--------|-----------| | MOUNT | MOUNT [skill] ON [target] --mode [grant\|afflict] | | UNMOUNT | UNMOUNT [skill] FROM [target] | | LIST_MOUNTS | LIST MOUNTS ON [target] | | COMPATIBILITY | CHECK COMPATIBILITY [skill] ON [character] |


Global Skill Mounting

Skills can be enabled/disabled globally by mounting ON THEMSELVES:

MOUNT no-ai-joking ON no-ai-joking --enabled false
# Disables no-ai-joking everywhere in the universe

Dovetails With


"MOUNT responsibly. UNMOUNT with love."

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