Montage de compétences

VérifiéSûr

Système de modification de comportement pour personnages et environnements via superposition de compétences. Permet d'accorder ou d'affliger des capacités temporaires tout en préservant la personnalité de base.

Spar Skills Guide Bot
DeveloppementIntermédiaire
2002/06/2026
Claude Code
#game-mechanics#character-modification#room-overlay#skill-mounting

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Notre avis

Cette compétence permet de monter des modifications temporaires sur des personnages ou des pièces pour altérer leur comportement jusqu'au démontage.

Points forts

  • Superposition flexible sans altération permanente
  • Deux modes : grant (ajout) et afflict (restriction)
  • Cascade d'héritage pour des effets superposés
  • Protocole de guérison intégré via mémoire

Limites

  • Incompatibilités catastrophiques avec certains personnages
  • Nécessite une connaissance des tables de compatibilité
  • Fonctionne uniquement dans l'écosystème MOOLLM
Quand l'utiliser

Lorsque vous avez besoin de modifier temporairement le comportement d'un personnage ou d'une pièce sans altérer sa personnalité de base.

Quand l'éviter

Lorsqu'un changement permanent est requis ou que le personnage est intrinsèquement aligné avec la compétence montée.

Analyse de sécurité

Sûr
Score qualité90/100

The skill defines a high-level game mechanic for overlaying behavior onto characters and rooms. It uses only read_file and write_file, no execution of external commands or network operations. No destructive or data-exfiltration actions are instructed.

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Exemples

Mount no-ai-joking on Peewee
MOUNT no-ai-joking on PEE-WEE --mode afflict
Mount no-ai-overlord on dungeon
MOUNT no-ai-overlord on THE-DUNGEON
Check compatibility before mounting
CHECK COMPATIBILITY no-ai-soul on MARK-ZUCKERBERG

name: mount description: "Skill mounting — modify character and room behavior through overlay" license: MIT tier: 1 allowed-tools:

  • read_file
  • write_file related: [buff, character, room, incarnation, no-ai-joking, no-ai-soul, no-ai-overlord] tags: [moollm, game-mechanics, modification, overlay, skills] credits:
  • "MOOLLM skill system"

MOUNT

"Skill mounting — modify character and room behavior through overlay"

Mount skills on characters and rooms to modify behavior until unmounted.

See CARD.yml (1400+ lines) for comprehensive compatibility tables, mount types, and examples.


Core Concept

A mounted skill is an OVERLAY on base personality. The base remains underneath — suppressed, not destroyed. This is why afflictions can be cured: the original is still there.


Two Modes

| Mode | Effect | Example | |------|--------|---------| | GRANT | Character gains skill capabilities | MOUNT speed-of-light on ROCKY | | AFFLICT | Character suffers skill constraints | MOUNT no-ai-joking on PEE-WEE |


Two Targets

Character Mounting

Individual personality modification:

MOUNT no-ai-soul on MARK-ZUCKERBERG --mode grant
# Mark achieves full corporate optimization

Room Mounting

Environmental effect on ALL occupants:

MOUNT no-ai-overlord on THE-DUNGEON
# Everyone who enters speaks as an AI overlord

Compatibility Warnings

⚠️ CATASTROPHIC — Identity Destruction

| Character | Skill | Why | |-----------|-------|-----| | PEE-WEE | no-ai-joking | Playfulness IS Pee-wee | | MISTER-ROGERS | no-ai-soul | Kindness IS Rogers | | BOB-ROSS | no-ai-joking | Happy trees can't exist in ENTERPRISE FRAMEWORK |

✅ ENHANCED — Perfect Alignment

| Character | Skill | Why | |-----------|-------|-----| | ZUCKERBERG | no-ai-soul | Already halfway there | | HAL-9000 | no-ai-overlord | HAL IS an overlord | | SPOCK | no-ai-joking | Vulcan logic aligns |


Mount Types

| Type | Description | Has Lifecycle | |------|-------------|---------------| | skill_overlay | Simple skill modification | No | | activity | Structured with start/phases/end | Yes | | event | Time-bounded happening | Yes | | process | Multi-step procedure | Yes | | zone | Environmental (room) effect | No |


Inheritance Cascade

Skills can mount at multiple levels with override precedence:

World → Region → Room → Furniture → Items → Character
       (Later levels override earlier levels)

The Cure Protocol

The cure is MEMORY.

When afflicted:

  1. UNMOUNT — Direct removal (if authorized)
  2. Narrative intervention — Story breaks the spell
  3. Ironic reclamation — Use the constraint against itself
  4. Secret word — Like Pee-wee's "SPREADSHEET!"

Character as Skill Pack

Characters ARE skill packs. You can mix skills from different characters:

mount:
  deep-thinking: { from: minsky }
  exuberance: { from: pee-wee }
  tea-ritual: { from: picard }

Methods

| Method | Signature | |--------|-----------| | MOUNT | MOUNT [skill] ON [target] --mode [grant\|afflict] | | UNMOUNT | UNMOUNT [skill] FROM [target] | | LIST_MOUNTS | LIST MOUNTS ON [target] | | COMPATIBILITY | CHECK COMPATIBILITY [skill] ON [character] |


Global Skill Mounting

Skills can be enabled/disabled globally by mounting ON THEMSELVES:

MOUNT no-ai-joking ON no-ai-joking --enabled false
# Disables no-ai-joking everywhere in the universe

Dovetails With


"MOUNT responsibly. UNMOUNT with love."

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