Notre avis
Ce skill fournit des principes et bonnes pratiques pour organiser et rédiger des tests unitaires, d'intégration et de bout en bout, en suivant la pyramide des tests et le modèle AAA.
Points forts
- Guide structuré avec pyramide des tests, pattern AAA et tableaux clairs.
- Couverture complète des types de tests et des principes de mock.
- Conseils concrets sur la dénomination, l'organisation des données et l'évitement des anti-patrons.
Limites
- Ne donne pas de code exemple dans un langage spécifique.
- Les recommandations restent génériques et peuvent nécessiter adaptation.
- Ne traite pas des outils de test particuliers ni de leur configuration.
Utilisez ce skill lorsque vous concevez ou refactorisez une suite de tests et souhaitez appliquer des standards éprouvés pour améliorer la fiabilité et la maintenabilité.
Ne l'utilisez pas si vous cherchez des exemples concrets de code de test dans un framework spécifique ou une assistance pour déboguer un test particulier.
Analyse de sécurité
SûrThe skill provides educational content about testing patterns and does not include any destructive or exfiltrating instructions. The allowed tools (like Bash) are not actively used in the skill's content.
Aucun point d'attention détecté
Exemples
Using the testing patterns skill, help me write unit tests for a pure function that calculates order totals. Follow the AAA pattern and ensure tests are fast, isolated, and self-checking.I'm adding a user registration feature. Apply the testing pyramid to advise on the right mix of unit, integration, and E2E tests. Also suggest a naming convention and data strategy.name: testing-patterns description: "Nguyên tắc và quy chuẩn kiểm thử phần mềm nền tảng (Unit, Integration, E2E)." allowed-tools: Read, Write, Edit, Glob, Grep, Bash
Testing Patterns
[!NOTE] Consolidated: This skill is part of
testing-mastery. For the full unified skill, see@[skills/testing-mastery].
Principles for reliable test suites.
1. Testing Pyramid
/\ E2E (Few)
/ \ Critical flows
/----\
/ \ Integration (Some)
/--------\ API, DB queries
/ \
/------------\ Unit (Many)
Functions, classes
2. AAA Pattern
| Step | Purpose | |------|---------| | Arrange | Set up test data | | Act | Execute code under test | | Assert | Verify outcome |
3. Test Type Selection
When to Use Each
| Type | Best For | Speed | |------|----------|-------| | Unit | Pure functions, logic | Fast (<50ms) | | Integration | API, DB, services | Medium | | E2E | Critical user flows | Slow |
4. Unit Test Principles
Good Unit Tests
| Principle | Meaning | |-----------|---------| | Fast | < 100ms each | | Isolated | No external deps | | Repeatable | Same result always | | Self-checking | No manual verification | | Timely | Written with code |
What to Unit Test
| Test | Don't Test | |------|------------| | Business logic | Framework code | | Edge cases | Third-party libs | | Error handling | Simple getters |
5. Integration Test Principles
What to Test
| Area | Focus | |------|-------| | API endpoints | Request/response | | Database | Queries, transactions | | External services | Contracts |
Setup/Teardown
| Phase | Action | |-------|--------| | Before All | Connect resources | | Before Each | Reset state | | After Each | Clean up | | After All | Disconnect |
6. Mocking Principles
When to Mock
| Mock | Don't Mock | |------|------------| | External APIs | The code under test | | Database (unit) | Simple dependencies | | Time/random | Pure functions | | Network | In-memory stores |
Mock Types
| Type | Use | |------|-----| | Stub | Return fixed values | | Spy | Track calls | | Mock | Set expectations | | Fake | Simplified implementation |
7. Test Organization
Naming
| Pattern | Example | |---------|---------| | Should behavior | "should return error when..." | | When condition | "when user not found..." | | Given-when-then | "given X, when Y, then Z" |
Grouping
| Level | Use | |-------|-----| | describe | Group related tests | | it/test | Individual case | | beforeEach | Common setup |
8. Test Data
Strategies
| Approach | Use | |----------|-----| | Factories | Generate test data | | Fixtures | Predefined datasets | | Builders | Fluent object creation |
Principles
- Use realistic data
- Randomize non-essential values (faker)
- Share common fixtures
- Keep data minimal
9. Best Practices
| Practice | Why | |----------|-----| | One assert per test | Clear failure reason | | Independent tests | No order dependency | | Fast tests | Run frequently | | Descriptive names | Self-documenting | | Clean up | Avoid side effects |
10. Anti-Patterns
| ❌ Don't | ✅ Do | |----------|-------| | Test implementation | Test behavior | | Duplicate test code | Use factories | | Complex test setup | Simplify or split | | Ignore flaky tests | Fix root cause | | Skip cleanup | Reset state |
Remember: Tests are documentation. If someone can't understand what the code does from the tests, rewrite them.
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