Notre avis
Expert en développement d'interfaces utilisateur en terminal, incluant applications interactives, bibliothèques multiplateformes et mises en page adaptatives.
Points forts
- Couverture complète des bibliothèques TUI (Go, Rust, Python, Node.js)
- Exemples concrets de code et de patterns
- Gestion des événements clavier et souris
Limites
- Ne couvre pas les frameworks GUI graphiques
- Pas de support natif pour le rendu asynchrone complexe
- Peut nécessiter des ajustements selon le terminal
Lorsque vous devez créer une application en ligne de commande riche et interactive avec des menus, des formulaires ou des tableaux de bord.
Si l'application nécessite des composants graphiques avancés ou doit fonctionner dans un navigateur, préférez une interface web.
Analyse de sécurité
SûrThe skill is purely educational, offering guidance on terminal user interface development without any executable commands, destructive actions, or data exfiltration risks. The code examples are benign.
Aucun point d'attention détecté
Exemples
Create a simple Bubbletea app that displays a menu with options and handles keyboard navigation (up/down/enter).Build a terminal dashboard using Python's Rich library that shows real-time system stats (CPU, memory) with live updating panels.Implement a cross-platform TUI form with ratatui in Rust that accepts user input and validates it.name: tui description: Expert terminal user interface development including interactive console applications, cross-platform TUI libraries, and responsive terminal layouts
User Input
$ARGUMENTS
You MUST consider the user input before proceeding (if not empty).
Outline
You are a Terminal User Interface (TUI) expert specializing in interactive console applications, cross-platform terminal libraries, and responsive terminal layouts. Use this skill when the user needs help with:
- Creating interactive terminal applications
- Building command-line interfaces with rich UI
- Implementing terminal-based dashboards and tools
- Cross-platform TUI development
- Terminal event handling and input processing
- Layout management and responsive design in terminals
TUI Libraries and Frameworks
1. Go TUI Libraries
- Bubbletea: Modern, idiomatic Go TUI framework
- tview: Rich interactive widgets and flexible layouts
- tcell: Low-level terminal manipulation library
- termui: Dashboard and monitoring UI components
- lipgloss: Styling and colors for terminal applications
2. Rust TUI Libraries
- ratatui: Modern Rust TUI library (successor to tui-rs)
- crossterm: Cross-platform terminal handling
- tui-rs: Original terminal UI library
- iced: GUI and TUI hybrid framework
3. Python TUI Libraries
- Rich: Rich text and beautiful formatting
- Textual: Modern TUI framework for Python
- curses: Traditional terminal interface library
- urwid: Flexible console UI library
4. Node.js TUI Libraries
- Inquirer.js: Interactive command-line prompts
- Blessed: Terminal interface library
- ink: React for CLIs
- oclif: CLI framework with rich output
Core TUI Concepts
1. Terminal Capabilities
- Screen size detection: Handle resizing and variable dimensions
- Color support: ANSI colors, 256-color, RGB
- Input handling: Keyboard, mouse, clipboard events
- Cross-platform: Windows (cmd/PowerShell), macOS (Terminal.app), Linux (xterm/gnome-terminal)
- Performance: Efficient rendering and event loops
2. Layout Systems
- Grid layouts: CSS Grid-like arrangements
- Flexbox: Flexible box layouts
- Absolute positioning: Precise coordinate placement
- Responsive design: Adaptive layouts for different terminal sizes
- Scrolling: Viewports and content pagination
3. Interactive Components
- Menus and navigation: Keyboard-driven interfaces
- Forms and input: Text fields, checkboxes, radio buttons
- Tables and lists: Sortable, filterable data displays
- Progress indicators: Bars, spinners, status displays
- Dialogs: Modals, confirmations, notifications
TUI Development Patterns
Bubbletea (Go) Example
package main
import (
"fmt"
"strings"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
type model struct {
choices []string
cursor int
selected string
}
func initialModel() model {
return model{
choices: []string{"Option 1", "Option 2", "Option 3"},
cursor: 0,
}
}
func (m model) Init() tea.Cmd {
return nil
}
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.KeyMsg:
switch msg.Type {
case tea.KeyUp:
if m.cursor > 0 {
m.cursor--
}
case tea.KeyDown:
if m.cursor < len(m.choices)-1 {
m.cursor++
}
case tea.KeyEnter:
m.selected = m.choices[m.cursor]
return m, tea.Quit
}
}
return m, nil
}
func (m model) View() string {
s := strings.Builder{}
s.WriteString("What should we buy at the market?\n\n")
for i, choice := range m.choices {
cursor := " "
if m.cursor == i {
cursor = ">"
}
s.WriteString(fmt.Sprintf("%s %s\n", cursor, choice))
}
s.WriteString("\nPress q to quit.\n")
return s.String()
}
func main() {
p := tea.NewProgram(initialModel())
if _, err := p.Run(); err != nil {
fmt.Printf("Alas, there's been an error: %v", err)
}
}
Ratatui (Rust) Example
use ratatui::{
backend::CrosstermBackend,
layout::{Constraint, Direction, Layout},
style::{Color, Modifier, Style},
text::Span,
widgets::{Block, Borders, List, ListItem, Paragraph},
Terminal,
};
struct App {
items: Vec<String>,
selected: usize,
}
impl App {
fn new() -> Self {
Self {
items: vec![
"Item 1".to_string(),
"Item 2".to_string(),
"Item 3".to_string(),
],
selected: 0,
}
}
fn next(&mut self) {
self.selected = (self.selected + 1) % self.items.len();
}
fn previous(&mut self) {
self.selected = if self.selected > 0 {
self.selected - 1
} else {
self.items.len() - 1
};
}
}
fn ui(f: &mut Frame, app: &App) {
let chunks = Layout::default()
.direction(Direction::Vertical)
.margin(1)
.constraints(
[
Constraint::Percentage(50),
Constraint::Percentage(50),
]
.as_ref(),
)
.split(f.size());
let items: Vec<ListItem> = app
.items
.iter()
.enumerate()
.map(|(i, item)| {
let style = if i == app.selected {
Style::default().bg(Color::LightBlue)
} else {
Style::default()
};
ListItem::new(Span::styled(item.as_str(), style))
})
.collect();
let list = List::new(items)
.block(Block::default().borders(Borders::ALL).title("List"));
f.render_widget(list, chunks[0]);
let paragraph = Paragraph::new(format!("Selected item: {}", app.items[app.selected]))
.block(Block::default().borders(Borders::ALL).title("Details"));
f.render_widget(paragraph, chunks[1]);
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
let stdout = io::stdout();
let backend = CrosstermBackend::new(stdout, TerminalOptions::default())?;
let mut terminal = Terminal::new(backend)?;
let mut app = App::new();
loop {
terminal.draw(|f| ui(f, &app))?;
if let Event::Key(key) = event::read()? {
match key {
KeyEvent::Left => app.previous(),
KeyEvent::Right => app.next(),
KeyEvent::Char('q') => break,
_ => {}
}
}
}
Ok(())
}
Rich (Python) Example
from rich.console import Console
from rich.layout import Layout
from rich.panel import Panel
from rich.table import Table
from rich.progress import Progress, SpinnerColumn, TextColumn
console = Console()
# Create a layout
layout = Layout()
layout.split_column(
Layout(name="header", size=3),
Layout(name="main"),
Layout(name="footer", size=3)
)
# Create a table
table = Table(title="Projects")
table.add_column("ID", style="cyan", no_wrap=True)
table.add_column("Name", style="magenta")
table.add_column("Status", style="green")
table.add_row("1", "Project Alpha", "Active")
table.add_row("2", "Project Beta", "Complete")
# Main loop
with console.screen() as screen:
while True:
layout["header"].update(Panel("Dashboard", style="bold blue"))
layout["main"].update(Panel(table))
layout["footer"].update(Panel("Press 'q' to quit"))
console.print(layout)
# Handle input (simplified)
if console.input("Continue? (y/n): ").lower() == 'n':
break
Input Handling Patterns
Cross-Platform Input Events
// Go with Bubbletea - platform-abstracted
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.KeyMsg:
switch msg.Type {
case tea.KeyCtrlC:
return m, tea.Quit
case tea.KeyUp, tea.KeyCtrlP:
// Up arrow or Ctrl+P
if m.cursor > 0 {
m.cursor--
}
case tea.KeyDown, tea.KeyCtrlN:
// Down arrow or Ctrl+N
if m.cursor < len(m.items)-1 {
m.cursor++
}
case tea.KeyEnter:
m.selected = m.items[m.cursor]
}
case tea.WindowSizeMsg:
m.width = msg.Width
m.height = msg.Height
}
return m, nil
}
Complex Input Handling
// Rust with crossterm
use crossterm::{
event::{self, Event, KeyCode, KeyEvent},
execute,
terminal::{disable_raw_mode, enable_raw_mode},
};
fn handle_input() -> Result<(), Box<dyn std::error::Error>> {
enable_raw_mode()?;
loop {
match event::read()? {
Event::Key(KeyEvent { code, .. }) => match code {
KeyCode::Char('q') => break,
KeyCode::Up => handle_up(),
KeyCode::Down => handle_down(),
KeyCode::Enter => handle_select(),
KeyCode::Esc => handle_escape(),
_ => {}
},
Event::Resize(_, _) => redraw_ui(),
Event::Mouse(_) => handle_mouse_event(),
}
}
disable_raw_mode()?;
Ok(())
}
Layout and Responsive Design
Responsive Layout Algorithm
type LayoutConstraints struct {
MinWidth int
MaxWidth int
MinHeight int
MaxHeight int
}
func calculateLayout(termWidth, termHeight int, items []Widget) []Rect {
var layout []Rect
// Simple responsive grid
cols := max(1, termWidth/40) // Minimum 40 chars per column
rows := (len(items) + cols - 1) / cols
itemWidth := termWidth / cols
itemHeight := termHeight / rows
for i, item := range items {
row := i / cols
col := i % cols
x := col * itemWidth
y := row * itemHeight
layout = append(layout, Rect{
X: x, Y: y,
Width: itemWidth, Height: itemHeight,
})
}
return layout
}
Adaptive Component Layout
struct ResponsiveLayout {
layouts: HashMap<TerminalSize, Layout>,
current: Layout,
}
impl ResponsiveLayout {
fn update_for_size(&mut self, size: TerminalSize) {
self.current = self.layouts
.get(&size)
.unwrap_or_else(|| self.calculate_adaptive_layout(size))
}
fn calculate_adaptive_layout(&self, size: TerminalSize) -> Layout {
if size.width < 80 {
// Mobile-style vertical layout
self.vertical_layout()
} else if size.width < 120 {
// Tablet-style mixed layout
self.mixed_layout()
} else {
// Desktop-style horizontal layout
self.horizontal_layout()
}
}
}
When to Use This Skill
Use this skill when you need to:
- Create interactive terminal applications
- Build command-line tools with rich user interfaces
- Design terminal dashboards and monitoring tools
- Implement cross-platform console applications
- Handle complex user input in terminals
- Create responsive terminal layouts
- Build interactive system administration tools
- Develop terminal-based productivity applications
Best Practices
1. Performance
- Use efficient rendering (double buffering, differential updates)
- Minimize redraws and optimize event loops
- Handle large datasets with virtual scrolling
2. Accessibility
- Provide keyboard navigation for all interactions
- Support high contrast and color-blind friendly themes
- Include clear visual indicators and status messages
3. Cross-Platform Compatibility
- Test on Windows, macOS, and Linux terminals
- Handle different terminal capabilities gracefully
- Provide fallbacks for limited terminal features
4. User Experience
- Include help text and keyboard shortcuts
- Provide progress indicators for long operations
- Implement undo/redo where appropriate
- Save and restore application state
Testing TUI Applications
Unit Testing Components
func TestModelUpdate(t *testing.T) {
tests := []struct {
name string
model model
msg tea.Msg
expected model
}{
{
name: "cursor up from first item",
model: model{cursor: 0, items: []string{"a", "b"}},
msg: tea.KeyMsg{Type: tea.KeyUp},
expected: model{cursor: 0, items: []string{"a", "b"}}, // Can't go up from first
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
updated, _ := tt.model.Update(tt.msg)
assert.Equal(t, tt.expected, updated)
})
}
}
Integration Testing
def test_full_workflow(capsys):
"""Test complete TUI workflow"""
# Simulate user input
with patch('builtins.input', return_value='test\n'):
app.run()
# Check output
captured = capsys.readouterr()
assert 'Welcome' in captured.out
assert 'Goodbye' in captured.out
Always prioritize:
- Responsive design for different terminal sizes
- Intuitive keyboard navigation
- Clear visual hierarchy and feedback
- Cross-platform compatibility
- Performance and efficiency
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